Well now, another tangent!
I am afraid that I am not an iTunes person.
What is an App?
[I bring a small wind instrument with me wherever I go, practice singing hymns & opera. Do artwork on ProCreate. I do not rely on electronic "others" for entertainment.]
This aspect has no true meaning or merit to me - BUT it is obviously essential to most others.
So be it.
Widening my ranges is imperative as well.
Lead me Lord!
[NOTE: I have an iPad - not an iPod - a bit different. I just visit websites, as I do on the computer.]
How To Create Your First iPhone App by Jen Gordon
I do understand beginning & goals - that applies everywhere.I love "Jim."
Quite a variety of project goals - very good.
In Art, I have found it impossible - rather - impractical to forecast the results.
Dream - Yes.
Expect - NO.
I am a positive pessimist - don't expect anything.
Therefore, you can be VERY pleased when success, cooperation, sales & positive results come your way.
It is always best to determine the merit of your idea.
- Does
your app solve a unique problem?
- Does
the app serve a niche?
Does it make people laugh?
[My favorite thought – perhaps this is how I could “Get Rockin”!] - Are
you building a better wheel? There is
always room for improvement – just be the first & best.
- Will
the app be highly interactive?
Action
item: Have your
idea evaluated.
I definitely need an expert to critique & advise. Outside evaluation is
very helpful.Competition is fierce.
So tighten the belt & come on in!
It is best in any project to have a goal. It can always be expanded or updated.
Expectations are always difficult. Overhead, popularity, staff expenses (& dedication) are very hard to predict, but you have to start somewhere. Basing expectations upon other successful profitable apps “documented proof.”
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