Wednesday, May 15, 2013

Unit 6 Reading


Well now, another tangent!
I am afraid that I am not an iTunes person. 

What is an App?

[I bring a small wind instrument with me wherever I go, practice singing hymns & opera. Do artwork on ProCreate. I do not rely on electronic "others" for entertainment.] 
This aspect has no true meaning or merit to me - BUT it is obviously essential to most others.

So be it. 
Widening my ranges is imperative as well.

Lead me Lord!
[NOTE: I have an iPad - not an iPod - a bit different. I just visit websites, as I do on the computer.]

 How To Create Your First iPhone App by Jen Gordon

I do understand beginning & goals - that applies everywhere.
I love "Jim."
Quite a variety of project goals - very good.
In Art, I have found it impossible - rather - impractical to forecast the results.
Dream - Yes. 
Expect - NO.
I am a positive pessimist - don't expect anything. 
Therefore, you can be VERY pleased when success, cooperation, sales & positive results come your way.
It is always best to determine the merit of your idea.
  • Does your app solve a unique problem?
  • Does the app serve a niche?
    Does it make people laugh?
          [My favorite thought – perhaps this is how I could “Get Rockin”!]
  • Are you building a better wheel? There is always room for improvement – just be the first & best.
  • Will the app be highly interactive?

Action item: Have your idea evaluated.
I definitely need an expert to critique & advise. Outside evaluation is very helpful.
Competition is fierce.
So tighten the belt & come on in!
It is best in any project to have a goal. It can always be expanded or updated.
Expectations are always difficult. Overhead, popularity, staff expenses (& dedication) are very hard to predict, but you have to start somewhere. Basing expectations upon other successful profitable apps “documented proof.”

Step 1: Develop A Monetization And Marketing Plan – determine how your thought can & will create a profit. The more successful apps are planned well.

Step 2: Sign Up For A Developer Account

Step 3: Sketch Your Application

Step 4: Identify The Work To Be Outsourced

Step 5: Hiring Your Team

The trinity to be covered:

Design, Development, Marketing/Promotion

She has some great links to assist – this is a keeper!

Conclusion – Good luck & have fun! – I like that. 


iPhone App Icon Design: Best “Practises”

[I have difficulty when there is such a misspelling in the title… this is probably a translation – yes, he’s Danish. Okay – quite a few great Danish advisors.]

Very helpful guidance.

Designs must be appealing & simple – but not plain.

They still have to be catchy - unique.

“Stand out from the crowd!”


In Tips
The Flat Design Era


[[ skeu·o·morph
 [skyoo-uh-mawrf] Show IPA
noun
an ornament or design on an object copied from a form of the object when made from another material or by other techniques, as an imitation metal rivet mark found on handles of prehistoric pottery.
Origin: 
1889;  < Greek 
skeû ( os ) vessel, implement + -o- + -morph (cf. zoomorphic)

 
skeu·o·mor·phic, adjective
Dictionary.com Unabridged
Based on the Random House Dictionary, © Random House, Inc. 2013. ]]
For me – Flat Design is too simplistic
Almost unattractive.



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